Patch Notes

Deadlock Patch Notes

Recent Deadlock updates, summarized from the official forum posts.

Published June 12, 2026

05-22-2026 Update

Open official post
Source: forums.playdeadlock.com Author: Forum

Deadlock - Gameplay Update - 05-22-2026 - Steam News

[ General ] - Base HP reduced by 10 for all heroes - HP per boon reduced by 3 - Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) - Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes - Breakables spawn time increased from 2...

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Source: forums.playdeadlock.com Author: Steam

Urn give up time reduced from 75s to 60s

Urn bounty reduced by 10% (unreduced for trailing team)

Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3

Kill comeback bounty values increased by 8%

Street Brawl: All ability and item range/radius values are reduced by 10%

Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%

Opening Rounds: Spirit Power increased from +4 to +7

Arcane Surge: Fixed various cases with the bonuses not working

Show full summary

Apollo: Disengaging Sigil velocity increased by 50%

Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1

Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied

Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"

Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"

Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"

Apollo: Flawless Advance now allows Apollo to parry during it

Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%

Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration

Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)

Calico: Gloom Bombs melee resist debuff now stacks additively

Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s

Calico: Gloom Bombs melee resist now applies on impact rather than explosion

Calico: Return to Shadows damage increased from 140 to 150

Calico: Return to Shadows T2 damage increased from +65 to +75

Calico: Return to Shadows T3 heal increased from 350 to 450

Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2

Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35

Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)

Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25

Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon

Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s

Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)

Grey Talon: Bullet damage growth reduced from +1.0 to +0.85

Grey Talon: Rain of Arrows cooldown increased from 22s to 23s

Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s

Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet

Holliday: Powder Keg various improvements to the launch angles, velocities and feel of casting

Holliday: Powder Keg now starts with 2 charges

Holliday: Powder Keg Charge Time increased from 3.5s to 7s

Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4

Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge"

Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"

Holliday: Fixed various issues with placing bounce pad on elevated areas

Holliday: Bounce Pad landing radius reduced from 12m to 9m

Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)

Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration

Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown

Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended

McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)

McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25%

McGinnis: Fixed some rare cases where Heavy Barrage would stop working

McGinnis: Heavy Barrage DPS reduced from 22.5 to 21

Paige: Rallying Charge distance for max amp reduced from 350m to 250m

Paige: Rallying Charge T2 increased from -30s Cooldown to -50s

Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5

Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5

Pocket: Bullet damage growth reduced from +0.2 to +0.16

Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s

Pocket: Affliction now does half damage on objectives

Seven: Bullet damage growth reduced from 0.337 to 0.24

Seven: Power Surge T3 reduced from +12s Duration to +10s

Seven: Storm Cloud now hits breakables

Shiv: Killing Blow now has +30% more cooldown whenever it does not impact a player

Silver: Lycan Curse cooldown increased from 40s to 70s

Silver: Lycan Curse T3 no longer heals

Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60%

Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%

Victor: Aura of Suffering radius reduced from 9m to 8m

Victor: Aura of Suffering T3 now also increases radius by +1m

Victor: Fixed some client performance issues when using Aura of Suffering

Victor: Shocking Reanimation cooldown increased from 230s to 240s

Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s

Victor: Shocking Reanimation T3 increased from +150 Damage to +175

Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0

Warden: Bullet falloff reduced from 20m->58m to 18m->47m

Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63

Warden: Alchemical Flask T2 reduced from +40 Damage to +35

Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%

Warden: Willpower spirit scaling increased from +0.5 to +0.8

Warden: Binding Word T3 reduced from -18s Cooldown to -14s

Warden: Last Stand lifesteal increased from 65% to 75%

Warden: Last Stand T2 increased from -30s Cooldown to -35s

Warden: Last Stand T3 increased from +3s Duration to +4s

Source: forums.playdeadlock.com Author: Steam

Urn mechanics have been reworked.

Primary details:

Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.

Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.

The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)

Other Details:

Urn overall bounty reduced by 20% (unreduced for trailing team)

Progress radius is 20m

Show full summary

Progress rate is fixed regardless the number of allies in the area

Progress duration for favored/neutral/unfavored is 6/12/18s

If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)

Increased time allowed to run the urn before taking damage by 10s

Trailing team sprint speed bonus from +4m to +5m

Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance

Urn comeback resistance aura reduced from 60m to match the 20m progress radius

Drop off location is above the bridges on the side lanes, rather than below.

Source: forums.playdeadlock.com Author: Steam

Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%

Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0

Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s

Apollo: Itani Lo Sahn damage increased from 190 to 200

Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6

Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit

Graves: Ghouls damage reduced by 15%

Graves: Ghouls bounty increased from 25+1/min to 35+2/min

Show full summary

McGinnis: Heavy Barrage range reduced from 50m to 36m

McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)

McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15

Pocket: Flying Cloak T3 reduced from -14s Cooldown to -13s

Pocket: Affliction T3 reduced from +18 DPS to +14

Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5%

Silver: Slam Fire T3 reduced from 8% Current Health as Damage to 7%

Silver: Entangling Bola cooldown increased from 20s to 23s

Silver: Entangling Bola T2 increased from -5s Cooldown to -8s

Silver: Lycan Curse Fire Rate reduced from 65% to 60%

Victor: Shocking Reanimation T3 reduced from -130s Cooldown to -120s

Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85

Yamato: Flying Slash cast range reduced from 30m to 28m

Source: forums.playdeadlock.com Author: Steam

Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc

Urn timer now gets frozen with Frozen Shelter

Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.

Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only

Fixed the trailing team Urn runner's extra sprint bonus not working properly

Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.

Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped

You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer

Show full summary

The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.

If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.

Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)

Parrying a trooper now stuns the trooper

Source: forums.playdeadlock.com Author: Steam

Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane

Urn timer extension when contested increased from 1.25s to 3s

Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s

Urn comeback bullet and spirit resist auras reduced from 50% to 35%

Urn pickup spot is now where the old comeback drop off spots were for when your team is behind

Urn runner no longer has sprint disabled

Urn runner now has max sprint acceleration

Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen

Show full summary

Urn runner for the team that is behind now gains an extra +4m Sprint

Urn collision radius increased by 20%

Various smaller urn holding timers and variables adjusted to account for the new location

Please continue to give feedback on the Urn as we work through iterations on it.

Source: forums.playdeadlock.com Author: Steam

[ General ]

Base HP reduced by 10 for all heroes

HP per boon reduced by 3

Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)

Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes

Breakables spawn time increased from 2 minutes to 3 minutes

Shrines are now invulnerable until one pair of Base Guardians are destroyed

Backdoor removal linger duration reduced from 20s to 14s

Show full summary

Knockup durations are now affected by debuff reduction

Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)

Sliding no longer resets sprint speed

Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.

Bullet Velocity now stacks additively rather than diminishingly

Medic trooper heal duration increased from 2s to 4s (same overall heal amount)

When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)

Medic Trooper heal increased from 12% missing hp to 13%

Fixed Parry FX not always matching state

Base Guardian Bullet Resistance increased from 10% to 20%

Shrine Bullet Resistance increased from 10% to 20%

Tier 2 Bullet Resistance increased from 25% to 35%

Midboss now starts spawned at the beginning of the game

Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)

Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)

Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86

Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)

Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66

Fixed various item barrier durations not scaling with duration increases

Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.

Fixed a bug where walkers were spinning while lasering.

Smoothed zipline grabbing to fix some jitter

Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)

Removed delay on ziplines when using alternative key binds

Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher

Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor

\[ Soul Urn ]

We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.

Primary Rules:

To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.

The Urn is now always dropped off on top of the bridge on the middle of the map.

Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).

While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.

If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.

Other Details:

After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).

Urn damage is lethal

Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.

No longer silences you while carrying. You are still disarmed and movement silenced.

No longer grants +30% Bullet and Spirit Resist while carrying it

Area around deposting the urn is revealed (urn runner is also revealed as usual)

The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)

Souls are all instant after the deposit is complete

All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.

\[ Items ]

Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.

Restorative Shot: NPC Healing increased from 15 to 20

Melee Charge: Cooldown reduced from 7s to 5s

Active Reload: Lifesteal increased from 14% to 16%

Weakening Headshot: Now works vs NPCs

Fleetfoot: Now grants +6% Weapon Damage

Fleetfoot: Active slow resistance increased from 35% to 40%

Opening Rounds: Spirit Power reduced from +7 to +4

Slowing Bullets: Dash Distance slow reduced from -25% to -22%

Mystic Shot: Spirit scaling increased from 1 to 1.2

Recharging Rush: Cooldown increased from 24s to 25s

Tesla Bullets: Proc cooldown reduced from 0.25s to 0.2s

Alchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2

Ballistic Enhancement: Now upgrades from Mystic Expansion

Ballistic Enhancement: Ability Range increased from +20% to +22%

Weighted Shots: Dash Distance slow reduced from -25% to -22%

Weighted Shots: Debuff resistance increased from 20% to 22%

Shadow Weave: Duration increased from 10s to 13s

Shadow Weave: Ambush Fire Rate increased from 20% to 25%

Shadow Weave: Ambush Spirit Power increased from 20 to 25

Shadow Weave: Ambush Melee Damage increased from 20% to 25%

Escalating Resilience: Max Ammo increased from 30% to 35%

Escalating Resilience: Weapon Damage increased from 15% to 18%

Heroic Aura: Radius increased from 30m to 35m

Sharpshooter: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.

Sharpshooter: Long range weapon damage reduced from 70% to 60%

Sharpshooter: Now has innate 10% Weapon Damage (from components)

Hunter's Aura: Fire Rate reduction increased from -14% to -15%

Cultist Sacrifice: Weapon Damage increased from 8% to 10%

Cultist Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8

Cultist Sacrifice: Bonus Souls increased from 170% to 180%

Toxic Bullets: No longer builds up from melee attacks

Capacitor: Proc cooldown reduced from 0.25s to 0.2s

Crushing Fists: Cooldown reduced from 7s to 5s

Crushing Fists: Melee damage increased from 20% to 22%

Frenzy: Triggered debuff resistance increased from 30% to 40%

Crippling Headshot: Now works vs NPCs

Spiritual Overflow: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)

Spiritual Overflow: Now builds from Spirit Lifesteal (gains the innates it has)

Glass Cannon: Max Health reduction reduced from -15% to -13%

Silencer: Spirit Resistance reduced from 15% to 12%

Spellslinger: Cooldown Reduction reduced from 6% to 5%

Healing Rite: Spirit scaling increased from 0.93 to 1.1

Extra Regen: Regen reduced from 3 to 2.5

Extra Regen: Out of Combat regen increased from 1 to 1.5

Rebuttal: Parry cooldown reduced from -2s to -1.75s

Debuff Reducer: Now grants +90 Health

Return Fire: Duration increased from 6s to 6.5s

Healing Booster: Fixed various abilities and items not being boosted correctly

Restorative Locket: No longer has a minimum of 1 stamina restore

Restorative Locket: Max stamina restored reduced from 4 to 3

Reactive Barrier: Now grants +1 Out of Combat Regen (from components)

Spirit Shielding: No longer grants +1.75m Move Speed on activation

Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)

Weapon Shielding: No longer grants +1.75m Move Speed on activation

Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)

Guardian Ward: Barrier increased from 200 to 250

Guardian Ward: Cooldown increased from 45s to 60s

Guardian Ward: Now grants +1.5 Out of Combat Regen (from components)

Bullet Lifesteal: Now grants +6% Weapon Damage

Battle Vest: Weapon Damage increased from 15% to 18%

Dispel Magic: Cooldown increased from 40s to 45s

Spirit Lifesteal: Bonus Health increased from +70 to +90

Fury Trance: Active duration increased from 6s to 6.5s

Fury Trance: Gains the +6% Weapon Damage (from component)

Fury Trance: Fire Rate increased from 30% to 32%

Majestic Leap: Now grants +50% air control for the duration of the barrier

Published May 01, 2026

04-30-2026 Update

Open official post
Source: forums.playdeadlock.com Author: Forum

Deadlock - Gameplay Update - 04-30-2026 - Steam News

[ General ] - Base health per boon reduced by 7 - Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - Reduced bullet damage growth by...

store.steampowered.com

Source: forums.playdeadlock.com Author: Steam

[ General ]

Base health per boon reduced by 7

Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%

Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%

Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper

Reduced bullet damage growth by 5% for the following heroes: Victor

Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo

Guardians, Base Guardians and Shrines now have 10% Bullet Resistance

Show full summary

Walkers Bullet Resistance increased from 15% to 25%

Medic Trooper missing health percent heal reduced from 14% to 12%

Medic Trooper fixed regen growth per minute reduced from 3 to 2

Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination

Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)

Fixed Alt Fire scaling for Yamato and Viscous not working recently

\[ Items ]

Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.

Active Reload: Fire Rate increased from +22% to +25%

Opening Rounds: Weapon Damage reduced from +45% to +30%

Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)

Opening Rounds: Spirit Power reduced from +10 to +7

Split Shot: Max Stacks reduced from 6 to 5

Split Shot: Weapon Damage per stack reduced from 10% to 8%

Split Shot: Cooldown increased from 24s to 27s

Shadow Weave: Moved from T4 to T3

Shadow Weave: Out of Combat Regen reduced from 10 to 5

Shadow Weave: Duration reduced from 18s to 10s

Shadow Weave: Ambush duration reduced from 8s to 5s

Shadow Weave: Cooldown increased from 32s to 45s

Shadow Weave: Spot Radius increased from 18m to 20m

Shadow Weave: Ambush Spirit Power reduced from 35 to 20

Shadow Weave: Ambush Fire Rate reduced from 32% to 20%

Shadow Weave: Ambush Melee damage reduced from 25% to 20%

Alchemical Fire: Spirit Power increased from +8 to +10

Heroic Aura: Cooldown reduced from 25s to 22s

Heroic Aura: Bullet Resistance aura increased from 15% to 17%

Blood Tribute: Now has an innate 8% Debuff Resistance

Blood Tribute: Active Debuff Resist reduced from 40% to 35%

Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat

Spiritual Overflow: Now provides +15% Ability Duration

Spiritual Overflow: Activated buff no longer provides +20% Ability Duration

Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal

Frenzy: No longer grants +20% Spirit Resistance when below 50% Health

Frenzy: No longer grants +15% Base Spirit Resistance

Frenzy: No longer grants +0.75m Base Move Speed

Frenzy: Now grants +160 Health

Frenzy: Base Fire Rate increased from 10% to 15%

Frenzy: Low HP Move Speed increased from 2.5 to 4

Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)

Frenzy: Low HP Fire Rate increased from +25% to +40%

Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.

Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)

Restorative Locket: Heal per stack reduced from 20 to 16

Return Fire: Bullet Resistance increased from 8% to 10%

Return Fire: Bullet Damage Returned increased from 60% to 65%

Reactive Barrier: No longer restores 1 stamina on trigger

Reactive Barrier: No longer grants +6% Spirit Resist

Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)

Reactive Barrier: Cooldown increased from 40s to 55s

Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8

Trophy Collector: Moved from T3 Item to T2

Trophy Collector: Souls per stack reduced from 25 to 18

Trophy Collector: Out of Combat regen reduced from 4 to 2

Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%

Trophy Collector: No longer gives +20 Health per stack

Dispel Magic: Spirit Resistance reduced from 16% to 10%

Veil Walker: Now upgrades from Sprint Boots (includes it's stats)

Veil Walker: Bonus Health Reduced from +175 to +125

Bullet Resilience: Now grants +3 Out of Combat Regen

Spirit Resilience: Now grants +3 Out of Combat Regen

Counterspell: Cooldown increased from 20s to 23s

Counterspell: Bonus health reduced from +75 to +50

Rescue Beam: Cast range increased from 32m to 35m

Colossus: No longer grants +300 Bonus Health

Colossus: Base Health increased from +15% to +25%

Leech: Bonus Health increased from 120 to 160 (the sum of the two components)

Inhibitor: Weapon Damage reduced from 25% to 10%

Suppressor: No longer grants +50 Bonus Health

Suppressor: Now grants +8% Bullet Resistance

Cold Front: Damage Height increased from 3.5m to 5m

Spirit Snatch: Spirit Power Steal increased from 15 to 20

Arctic Blast: Damage Height increased from 3.5m to 5m

Scourge: No longer grants -4% Cooldown Reduction

Scourge: Now grants +15% Debuff Resistance

Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06

Lifesteal Adjustments:

Active Reload: Lifesteal reduced from 18% to 14%

Bullet Lifesteal: Lifesteal reduced from 16% to 13%

Spirit Lifesteal: Lifesteal reduced from 16% to 13%

Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%

Spirit Rend: Lifesteal reduced from 12% to 10%

Fury Trance: Lifesteal reduced from 18% to 14%

Infuser: Lifesteal reduced from 16% to 13%

Infuser: Active Lifesteal reduced from 80% to 70%

Leech: Lifesteal reduced from 30% to 25%

Vampiric Burst: Lifesteal reduced from 16% to 13%

Vampiric Burst: Lifesteal reduced from 80% to 70%

Mystic Reverb: Lifesteal reduced from 10% to 8%

Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%

Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)

Lady Geist: Life Drain heal reduced from 80% to 75%

Abrams: Siphon Life heal reduced from 80/40% to 70/35%

\[ Heroes ]

Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero

Apollo: Disengaging Sigil base damage reduced from 100 to 85

Billy: Rising Ram T3 now also reduces cooldown by 10s

Celeste: Bullet cycle time reduced from 0.65 to 0.58

Celeste: Shining Wonder radius increased from 14m to 15.5m

Celeste: Shining Wonder damage increased from 120 to 135

Doorman: Fixed a bug that could allow you to bring the Urn through a doorway

Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)

Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%

Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65

Dynamo: Quantum Entanglement cooldown increased from 19s to 20s

Haze: Restored being able to slide while using Bullet Dance

Haze: Bullet Dance range increased from 15m to 16m

Haze: Bullet Dance now has 30% evasion in the base ability

Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"

Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"

Holliday: Fixed Rising Ram interrupting Lasso

Holliday: Spirit Lasso T1 increased from +68 Damage to +80

Published April 11, 2026

04-10-2026 Update

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Source: forums.playdeadlock.com Author: Forum

[ General ]

Parrying is now allowed while ground dashing in order to bring it in-line with air dashing

Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)

Medic...

Published March 31, 2026

03-25-2026 Update

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Source: forums.playdeadlock.com Author: Forum

Bebop: Base health regen increased from 1.5 to 2.5

Calico: Leaping Slash base damage increased from 50 to 60

Celeste: Base regen reduced from 2 to 1

Celeste: Dazzling Trick T3 silence duration reduced from +2s to +1.5s

Doorman: Call Bell slow increased from 30% to 35%

Doorman: Call Bell radius increased from 5m to 6m

Doorman: Doorway Distance increased from 60m to 70m

Doorman: Luggage Cart T2 now deals 75 bonus damage (0.6 spirit scaling) when hitting a wall

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Doorman...

Published March 21, 2026

03-21-2026 Update

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Source: forums.playdeadlock.com Author: Forum

Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)

Hero health growth increased by +3 and 4%

Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100

Small neutrals spirit resist increased from 35% to 45%

Greater Expansion: Ability Range reduced from 35% to 30%

Guardian Ward: Ability Range reduced from 10% to 8%

Ballistic Enchantment: Ability Range...

Older patch notes