Patch Notes

01-30-2026 Update

Published February 17, 2026 by Forum. This is a short summary with a link to the official post.

Source: forums.playdeadlock.com Open official post

Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.

Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)

Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount

Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)

Added Dash Speed to the Vitality stat screen

Kinetic Dash: Bonus ammo no longer scales with % increase

Intensifying Magazine: Time for Max Damage reduced from 3s to 2.5s

Slowing Bullets: No longer provides Fire Rate

Slowing Bullets: Now provides +15% Weapon Damage

Slowing Bullets: Dash Distance reduction increased from -20% to -25%

Slowing Bullets: Minor improvement in buildup rate

Hollow Point: Bullet Resist Reduction reduced from -12% to -9%

Alchemical Fire: Bullet Resist Reduction reduced from -8% to -7%

Alchemical Fire: Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055

Glass Cannon: Max Health penalty increased from -13% to -15%

Lucky Shot: Ammo reduced from +40% to +30%

Lucky Shot: Crit reduced from 110% to 100%

Capacitor: Debuff duration reduced from 4s to 3s

Capacitor: Cooldown reduced from 50s to 40s

Melee Lifesteal: Light Melee cooldown penalty reduced from 2x to 1.5x

Lifestrike: Light Melee cooldown penalty reduced from 2x to 1.5x

Extra Regen: Now provides +1 Out of Combat Regen

Healing Booster: Now provides +1 Out of Combat Regen

Healing Tempo: Now provides +4 Out of Combat Regen

Restorative Locket: Cooldown reduced from 30s to 20s

Restorative Locket: Changed from +6% Spirit Resist to +8%

Restorative Locket: Changed to self cast only

Restorative Locket: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max

Fury Trance: Bullet Lifesteal reduced from 22% to 18%

Stamina Mastery: Air Dash distance reduced from 30% to 23%

Stamina Mastery: Stamina recovery reduced from 20% to 18%

Metal Skin: Cooldown increased from 20s to 24s

Bullet Resilience: Low HP threshold increased from 30% to 35% health

Spirit Resilience: Low HP threshold increased from 30% to 35% health

Debuff Remover: Now renamed to Dispel Magic

Dispel Magic: No longer builds from Debuff Reducer

Dispel Magic: No longer grants +30% Debuff Resistance

Dispel Magic: Now grants +14% Spirit Resistance

Dispel Magic: No longer grants +100 HP

Dispel Magic: Move Speed bonus reduced from 2.25 to 2

Debuff Reducer: Debuff Resistance increased from 20% to 25%

Debuff Reducer: No longer grants +50 Health

Unstoppable: Bonus Health increased from +75 to +125

Unstoppable: Debuff Resistance increased from 20% to 25%

Spellbreaker: Now builds out of Debuff Reducer

Spellbreaker: Spirit Resistance reduced from 25% to 18%

Inhibitor: Weapon Damage increased from 15% to 22%

Inhibitor: Bonus Health increased from 125 to 150

Bullet Resist Shredder: Bullet Resistance increased from 7% to 8%

Bullet Resist Shredder: Bullet Resist Reduction reduced from -12% to -10%

Mystic Regeneration: Now provides +40 Health

Radiant Regeneration: Now provides +65 Health

Cold Front: Vertical hitbox increased from 2.5m to 3.5m

Cold Front: Spread duration increased from 0.5s to 0.6s

Arctic Blast: Vertical hitbox increased from 2.5m to 3.5m

Arctic Blast: Spread duration increased from 0.5s to 0.6s

Mystic Slow: Dash distance increased from -10% to -12%

Lightning Scroll: Dash distance increased from -10% to -12%

Quicksilver Reload: Bonus damage now has spirit scaling (0.16)

Mercurial Magnum: Bonus damage now has spirit scaling (0.16)

Silence Wave: Spirit damage scaling increased from 0.3 to 0.6

Rapid Recharge: Bonus Spirit Power for Charged Abilities reduced from +16 to +10

Rapid Recharge: Time between charges reduced from +50% to +30%

Rapid Recharge: Now reduces cooldown on charged abilities by 14%

Mystic Reverb: Spirit Lifesteal reduced from 15% to 10%

Mystic Reverb: Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)

Echo Shard: Removed cast time

Spirit Burn: Burn DPS now scales with spirit power (0.05)

Curse: Renamed Curse to Cursed Relic

Curse: No longer grants +15% Weapon Damage

Curse: While holding this item you have a -8% Total Damage Penalty

Abrams: Gun Falloff range reduced from 20m-46m to 17m-40m

Abrams: Bullet damage growth reduced from +0.154 to +0.13

Abrams: Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)

Abrams: Fixed Shoulder Charge T1 triggering from non-heroes

Abrams: Seismic Impact damage increased from 55 to 75

Abrams: Seismic Impact stun duration increased from 1.5s to 1.6s

Abrams: Improved collision consistency with Seismic Impact

Bebop: Exploding Uppercut T3 no longer grants +100% Ammo

Bebop: Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit

Bebop: Fixed some bugs with Sticky Bomb tooltip

Bebop: Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)

Bebop: Sticky Bomb now drops on the ground and continues counting down when dispelled

Bebop: Sticky Bomb can no longer be selfcast

Bebop: Sticky Bomb T2 increased from +70 Damage to +75

Billy: Bullet damage growth reduced from 0.18 to 0.165

Billy: Blasted Amp increased from 9% to 10%

Billy: Blasted Melee Bonus Health reduced from 80 to 70

Billy: Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8

Billy: Chain Gang damage reduced from 150 to 120

Billy: Chain Gang now always goes on full cooldown after interruption

Drifter: Bloodscent Isolation Range reduced from 25m to 20m

Drifter: Stalker's Mark T3 now also increases duration by 2s

Drifter: Fixed Stalkers Mark not gaining charges from items after upgrading the T3

Drifter: Eternal Night cooldown reduced from 130s to 120s

Grey Talon: Rain of Arrows air speed from 3.8 to 4.1

Grey Talon: Spirit Snare lifetime increased from 20s to 22s

Grey Talon: Guided Owl cooldown reduced from 120s to 110s

Grey Talon: Guided Owl spirit power per kill increased from 8 to 10

Ivy: No longer has reduced melee damage

Ivy: Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels

Kelvin: Ice Path T2 increased from -15s Cooldown to -17s

Kelvin: Ice Path T3 max spirit increased from 75 to 90

Kelvin: Ice Path T3 duration increased from 8s to 9s

Kelvin: Frozen Shelter duration increased from 5s to 5.25s

Lash: Ground Strike rotation is restricted to 90 degrees rather than 360

Lash: Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations

Lash: Grapple T1 reduced from -19s Cooldown to -17s

Lash: Flog damage spirit scaling reduced from 1.1 to 0.85

Mina: Move speed reduced from 6.6 to 6.5

Mina: Stamina cooldown increased from 3.6s to 3.9s

Mina: Rake Heal spirit scaling reduced from 0.5 to 0.43

Mina: Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.6

Mina: Love Bites T3 reduced from -2 Stamina to -1

Paige: Defend and Fight barrier reduced from 150 to 125

Paige: Captivating Read damage reduced from 120 to 90

Shiv: Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25

Victor: Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92

Viscous: Spirit per boon increased from 1.1 to 1.3

Viscous: Bullet damage per boon reduced from +0.5 to +0.36

Viscous: The Cube T3 no longer removes ult debuffs

Viscous: Puddle Punch displacement duration reduced from 1s to 0.8s

Vyper: Lethal Venom Max Venom damage reduced from 165 to 140

Vyper: Lethal Venom Max Damage now happens at 30% HP instead of 25%

Vyper: Lethal Venom cooldown increased from 20s to 24s

Vyper: Lethal Venom T2 now also reduces cooldown by 8s

Vyper: Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%

Vyper: Petrifying Bola damage increased from 45/165 to 50/180

Vindicta: Stake Tether Length no longer increases when Capture Radius increases

Vindicta: Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls

Vindicta: Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)

Warden: Bullet damage growth reduced from 0.47 to 0.44

Street Brawl:

Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.

Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2

Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.

Legendary items drop rates increased very slightly

Ultimates initial cooldown increased by 5s

Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15

Trooper Overtime DPS bonus increased by 20%

Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes

Objective resist decay now goes to -60% instead of -50%

Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)

Prism Blast: DPS reduced from 300 to 270

Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration

Enhanced Unstable Concoction: No longer increases duration or cooldown

Brawl Specific Balance:

Bebop: Hyperbeam duration reduced from 11s to 7s

McGinnis: Mini Turret cooldown increased from 18s to 26s

McGinnis: Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)

Seven: Storm Cloud damage reduced by 25%

Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)

Dynamo: Singularity max HP damage reduced from 1.5% to 1%

Lash: Death Slam throw distance reduced by 30%

Lash: Ground Strike damage reduced by 10%

Warden: Last Stand healing reduced by 25%

Graves: Borrowed Decree duration reduced by 30%

Graves: Borrowed Decree ghoul damage reduced by 30%

Drifter: Bloodscent Isolation Range reduced from 20m to 10m

Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5

Holliday: Bounce Pad cooldown reduced by 20s

Mirage: Traveler Cooldown reduced from 155s to 60s

Calico: Return to Shadows cooldown reduced from 90s to 60s

Alchemical Fire: Damage reduced by 30%

Curse: Duration reduced from 3.25s to 2.75s- Graves: Jar of Dead overall damage reduced by 18%

Graves: Jar of Dead distances deadheads bounce off enemies is reduced

Graves: Jar of Dead deadheads now die a little faster to damage

Graves: Borrowed Decree T3 changed from 5% Max HP to 5% Current HP

Bebop: Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012

Bebop: Sticky Bomb T3 duration increased from 3s to 5s

Bebop: Sticky Bomb T3 now grants +20% Fire Rate

Shiv: Health growth per boon reduced from 48 to 45

Shiv: Serrated Knives overall damage reduced by 12%

Rem: Pillow Toss Cooldown On Pillow Hit from -4s to -5s

Rem: Tag Along T2 Item and Barrier effectiveness increase from 20% to 25%

Rem: Lil Helpers T2 increased from +1m Move Speed to +1.5

Rem: Naptime T3 increased from -40s Cooldown to -55s- Bebop: Uppercut T3 heal reduced from 20% Missing Health to 17%

Bebop: Sticky Bomb fuse timer increased from 3.0 to 3.5

Bebop: Sticky Bomb radius reduced from 12m to 10m

Bebop: Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01

Graves: Fixed her weapon not working with Close Quarters & Point Blank

Graves: Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended

Graves: Reduced gun range from 18m to 16m

Graves: Increase base move speed from 6.6 to 7.0m

Graves: Jar of Dead initial charges from 1 to 2

Graves: Jar of Dead initial attacks more staggered, rather than all at once

Graves: Jar of Dead pickup range for death from 10m to 18m

Graves: Borrowed Decree ghouls are now slowed by 20% for 0.5s when taking bullet damage

Graves: Borrowed Decree cooldown increased from 110s to 120s

Silver: Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase)

Silver: Increase base magazine size from 5 to 6

Silver: Increase base regen from 2 to 2.5

Silver: Slam Fire Cooldown increased from 20s to 22s

Silver: Slam Fire T1 changed from -4s cooldown to +15% Weapon Damage

Silver: Slam Fire T2 changed from +30% Weapon Damage to -7s Cooldown

Silver: Slam Fire T3 reduced from 10% Current Health to 8%

Silver: Boot Kick T3 changed from -25% damage to +80 spirit damage and -35% damage

Silver: Entangling Bola T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown

Silver: Lycan Curse increase attack range from 5.5m to 6.0m

Silver: Lycan Curse Headshot Resistance reduced from -35% to -20%

Silver: Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse)

Silver: Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse

Silver: Lycan Curse requires more damage to transform later in the game

Silver: Lycan Curse Cooldown from 22s to 35s

Silver: Lycan Curse base health bonus from 350 to 100

Silver: Lycan Curse movespeed bonus from +3m to +2m

Silver: Go for the Throat Missing Health Damage reduced from 8% to 6%

Silver: Go for the Throat T3 Missing Health Damage reduced from 5% to 4%

Silver: Go For The Throat Cooldown from 5s to 6.5s

Dispel Magic: Spirit Resist increased from 14% to 16%

Fury Trance: Fire Rate reduced from 35% to 30%

Mystic Reverb: Imbued Lifesteal from 30% to 27%

Bullet Resilience: Health Threshold trigger from 35% to 40% HP

Bullet Resilience: Threshold Bullet Resistance bonus reduced from 30% to 22%

Spirit Resilience: Health Threshold trigger from 35% to 40% HP

Spirit Resilience: Threshold Spirit Resistance bonus reduced from 30% to 22%

Street Brawl: Healing in base is now 2x faster

Street Brawl: Randoming bonus reroll now also affects round 3

Street Brawl: McGinnis Heavy Barrage duration reduced from 13s to 8s

Street Brawl: Graves Jar of Dead charge cooldown increased from 13s to 16s- Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)

Shrines HP reduced by 10%

Improved blue zipline attach speed and fixed various bugs

Street Brawl: There is now a global time slow when the round ends

Street Brawl: You can now move around in the spawn area after buying phase ends

Celeste: Now has a base -6% Bullet Resistance

Celeste: Base damage reduced from 29 to 25

Celeste: Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage

Celeste: Light Eater now respects line of sight

Celeste: Dazzling Trick explosion radius reduced from 15m to 14m

Celeste: Radiant Daggers damage reduced from 65 to 60

Celeste: Radiant Daggers spirit scaling reduced from 0.49 to 0.42

Celeste: Shining Wonder damage reduced from 115 to 105

Celeste: Shining Wonder now causes you glide down more slowly while channeling it if cast in the air

Graves: Base damage from 4.2 to 4.0

Graves: Max attack range increased from 16m to 17m

Graves: Grasping Hands width reduced from 20m to 14m

Graves: Grasping Hands duration reduced from 7s to 5s

Graves: Grasping Hands damage spirit scaling 1.3 to 1.9

Graves: Jar of Dead max duration reduced from 15s to 10s

Graves: Jar of Dead damage increased from 16 to 20

Graves: Borrowed Decree spawn interval improved from every 5s to every 4s (same total ghouls over the duration)

Graves: Borrowed Decree duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)

Rem: Light Melee damage increased by 15%

Rem: Pillow Toss time between charges reduced from 12s to 10s

Rem: Pillow Toss T2 now also grants +2m Radius

Rem: Pillow Toss T3 no longer grants +2m Radius

Rem: Pillow Toss T3 now also grants +1 Charge

Rem: Lil Helpers souls gained on troopers when no nearby allies are around increased from 50% to 100%

Rem: Lil Helpers troopers now grants +20% Bonus Bounty to the killer

Rem: Lil Helpers following trooper heal reduced from 14/s to 10/s

Rem: Lil Helpers following trooper heal spirit scaling increased from 0.1 to 0.125

Rem: Lil Helpers trooper resistance reduced from 35% to 30%

Rem: Lil Helpers T3 increased from +15% Resistance to +20%

Rem: Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you

Rem: Naptime T3 increased from -55s Cooldown to -65s

Silver: Base health increased from 725 to 800

Silver: Falloff range changed from 16m-46m to 20m-46m

Silver: Ammo increased from 6 to 7

Silver: Boot Kick spirit scaling increased from 1 to 2

Silver: Entangling Bola spirit scaling increased from 1 to 1.6

Silver: Go For The Throat range increased from 7m to 7.5m

Silver: Lycan Curse buildup rate improved a bit

Silver: Lycan Curse resist reduced from 20% to 14% (T1 from 15% to 14%)

Venator: Health increased from 720 to 750

Venator: Consecrating Grenade T2 now also increases debuff duration by +1s

Venator: Gutshot cooldown reduced from 26s to 23s

Venator: Gutshot added tooltip for wall stun distance.

Venator: Gutshot fixed wall stun distance not scaling with ability range

Venator: Gutshot increased wall stun distance from 6.5m to 7m

Venator: Gutshot on wall hit bonus damage scaling increased from 0.4 to 0.9

Venator: Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration

Venator: Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator

Venator: Hex-Lined Snap Trap clarified tooltip

Venator: Hex-Lined Snap Trap spirit scaling increased from 1.6 to 2.2

Venator: Hex-Lined Snap Trap reveal duration increased from 5s to 6s

Venator: Hex-Lined Snap Trap cooldown reduced from 30s to 25s

Venator: Hex-Lined Snap Trap T2 reduced from -12s to -8s

Venator: Hex-Lined Snap Trap T3 increased from 20% to 25%

Venator: Ira Domini reduced weapon damage scaling from 1.7 to 1.5

Venator: Ira Domini now has a laser visual & sound effect where Venator is aiming

Venator: Ira Domini T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage

Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources- Apollo: Bullet damage growth increased from 0.6 to 0.75

Apollo: Flawless Advance T2 now also increases bullet resist while performing the hold/lunge

Celeste: Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)

Celeste: Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon

Celeste: Light Eater T1 and T2 swapped the Lifesteal and Cooldown Reduction

Celeste: Radiant Daggers base damage reduced from 60 to 55

Celeste: Radiant Daggers CD increased by 3s (moved to T2)

Celeste: Shining Wonder bounce speed reduced a bit

Celeste: Shining Wonder air glide now falls faster after a short period- Apollo: Fixed Slowing Hex not preventing Disengaging Sigil

Apollo: Riposte On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)

Apollo: Flawless Advance hit radius reduced by ~10%

Apollo: Flawless Advance Base Hold Damage reduced from 30 to 25

Apollo: Flawless Advance Base Hold Damage spirit scaling reduced from 0.7 to 0.55

Apollo: Flawless Advance Max Hold Damage reduced from 45 to 40

Apollo: Flawless Advance Max Hold Damage spirit scaling reduced from 1.1 to 0.9

Apollo: Flawless Advance Perfect Damage reduced from 75 to 65

Apollo: Flawless Advance Perfect Damage spirit scaling reduced from 1.65 to 1.55

Apollo: Flawless Advance T3 reduced from +75 Perfect Damage to +65

Apollo: Flawless Advance T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)

Apollo: Flawless Advance T1 heal on hit reduced from 35 to 30

Apollo: Itani Lo Sahn now goes on cooldown when interrupted

Apollo: Fixed Itani Lo Sahn hitting targets behind him

Apollo: Itani Lo Sahn base damage reduced from 250 to 225

Apollo: Itani Lo Sahn spirit scaling reduced from 1.75 to 1.6