Deadlock - Gameplay Update - 03-06-2026 - Steam News
[ General ] - Can now jump during slide - Dash jump grants a very brief period with increased air control (30% for 0.25s) - Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) - Shrines attack no...
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Golden Egg Goose: Souls Per Minute increased from 75 to 90
Torment Pulse: Pulse Damage reduced from 27+0.25 to 25+0.23
Doorman: Hotel Guest T3 late checkout cooldown increased from 10s to 13s
Ivy: Entangling Thorns spirit scaling reduced from 0.55 to 0.45
Paradox: Pulse Grenade spirit scaling reduced from 0.4 to 0.3
Paradox: Time Wall slow duration increased from 1.25s to 2s
Paradox: Time Wall T1 now also increases duration by +2.5s
Paradox: Time Wall T2 no longer increases duration by +2.5s
Paradox: Time Wall T2 now also silences enemies for 2.3s
Paradox: Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
Paradox: Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
Paradox: Paradoxical Swap can now be alt casted to swap only a single target with the T3
Silver: Lycan Curse base health bonus increased from +75 to +125
Silver: Lycan Curse T2 increased from +3m to +4m
Viscous: Splatter T3 spirit scaling reduced from 1.3 to 1.1
Viscous: Puddle Punch scaling reduced from 1.1 to 1.0
Wraith: Card Trick Spade reduced from +70% to +60%
Wraith: Card Trick Heart scaling reduced from 1.25 to 1.0
Wraith: Card Trick T3 Heart scaling increased from 0.5 to 0.75
Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Wraith: Telekinesis debuff duration reduced from 3s to 2.75s- Base Guardians HP reduced from 5500 to 4000
Zipline can now be captured a little bit more forward towards the enemy base
The minimum always captured zipline distance in your base is now reduced a little bit inwards
Super troopers (when a lane shrine is down) now have 15% less bounty
Hero base health increased by 40
Hero health increased growth by +4 and 8%
Vitality investment bonuses increased by 12%
Golden Goose Egg: souls per buff improved from every 200 souls to every 150
Vortex Web: Will now only unit target when used with alt cast
Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed
Calico: Move speed reduced from 7.2 to 6.8
Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
Calico: Leaping Slash scaling reduced from 1.5 to 1.2
Calico: Leaping Slash T2 reduced from 300 Souls to 225
Celeste: Gravity from 28% to 25% (was 20% previous patch)
Celeste: Air Control increased from 38% to 44% (was 50% previous patch)
Celeste: Light Eater on hit damage reduced from 25 to 20
Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
Celeste: Shining Wonder no longer refunds half cooldown on miss
Celeste: Shining Wonder linger time reduced from 3.25s to 3s
Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
Doorman: Call Bell T3 now also increases slow by 15%
Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend
Ivy: Bullet damage growth increased from 0.06 to 0.08
Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
Ivy: Air Drop damage spirit scaling reduced from 1 to 0.7
Ivy: Air Drop T1 barrier spirit scaling reduced from 1 to 0.7
Ivy: Air Drop T2 slow reduced from 50% to 40%
Lash: Death Slam throw range increased from 12m to 14m
Lash: Death Slam throw range now scales with spirit power (+0.14)
Lash: Death Slam T3 cast range reduced from +10m to +6m
Lash: Death Slam T3 stun increased from 1s to 1.2s
McGinnis: Heavy Barrage radius reduced from 5m to 4.5m
McGinnis: Heavy Barrage T1 slow duration reduced from 1.5s to 1s
McGinnis: Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
McGinnis: Heavy Barrage T3 damage reduced from +25 to +22
Mirage: Fire Scarabs cooldown reduced from 45s to 35s
Mirage: Traveler T1 now also increases Fire Rate by 20%
Mo & Krill: Scorn heal vs non-heroes reduced from 0.5x to 0.35x
Mo & Krill: Scorn cooldown increased from 12.5s to 13s
Mo & Krill: Combo DPS reduced from 60 to 45
Mo & Krill: Combo cooldown reduced from 150s to 140s
Mo & Krill: Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
Mo & Krill: Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
Paradox: Pulse Grenade does half damage to objectives
Pocket: Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly)
Pocket: Affliction DPS increased from 32+0.2 to 34+0.22
Pocket: Affliction T2 duration reduced from +4s to +3s
Pocket: Affliction T3 DPS increased from 16+0.1 to 18+0.11
Seven: Lightning Ball charge time reduced from 8s to 7s
Seven: Storm Cloud T3 increases speed from +3m to +4m
Shiv: Alt fire knockback increased by 10%
Shiv: Serrated Knives cooldown increased from 16s to 18s
Shiv: Killing Blow range increased from 13m to 18m
Shiv: Killing Blow travel speed increased a bit
Silver: Lycan Curse cooldown reduced from 50s to 40s
Silver: Lycan Curse T1 increased from 15% Resists to 18%
Victor: Pain Battery T3 reduced from 18% Missing Health to 15%
Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
Victor: Aura of Suffering can now be activated on the zipline
Victor: Aura of Suffering radius reduced from 10m to 9.5m
Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
Victor: Shocking Reanimation cooldown increased from 190s to 210s
Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s
Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow
Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
Viscous: Puddle Punch scaling reduced from 1 to 0.8
Warden: Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%
Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
Wraith: Card Trick cooldown increased from 0.5s to 0.6s
Wraith: Card Trick Joker no longer bounces to other targets
Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up
Wraith: Card Trick can now be alt casted to fire from the inverse order
Wraith: Card Trick T3 Spade bonus reduced from +50% to +40%
Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
Wraith: Telekinesis cast range reduced from 14m to 13m
Wraith: Telekinesis throw range reduced from 14m to 13m
Wraith: Telekinesis cast delay increased from 0.3s to 0.35s