Patch Notes

05-27-2025 Update

Published May 27, 2025 by Forum. This is a short summary with a link to the official post.

Source: forums.playdeadlock.com Open official post

Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min

Trooper resistance near base reduced from 40% to 35%

Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents

Fixed Neutrals near the base gaining the "near base" trooper resist

Added news kiosk structure in between Mid Lane Walker and base entrance

Added wall partition structures outside of Outer Lane base entrances

Improved lighting in Mid Boss area

Restorative Shot: Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)

Headshot Booster: Now requires the center pellet hit the head hitbox to count

Fleetfoot: Cooldown increased from 10s to 16s

Fleetfoot: Duration increased from 4s to 6s

Fleetfoot: No longer grants +125 Bonus Health

Fleetfoot: Now grants +10% Bullet Resistance

Fleetfoot: While active, you gain +40% Slow Resistance

Melee Charge: Fixed always giving 25% more damage against objectives

Headhunter: Now requires the center pellet hit the head hitbox to count

Headhunter: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)

Headhunter: Bonus Headshot Damage reduced from 100 to 75

Headhunter: Heal now scales with Boons rather than Spirit Power (0.1 per Boon)

Cultist Sacrifice: Out of Combat Regen reduced from 4 to 2

Cultist Sacrifice: Weapon Damage vs NPC reduced from 35% to 30%

Cultist Sacrifice: Bullet Resist vs NPC reduced from 35% to 30%

Cultist Sacrifice: Fire Rate reduced from 25% to 10%

Cultist Sacrifice: Fire Rate now scales with Boons (1.25%)

Cultist Sacrifice: Health Bonus reduced from 250 to 100

Cultist Sacrifice: Health Bonus now scales with Boons (11)

Blood Tribute: Fire Rate increased from 35% to 40%

Express Shot: Fixed shotguns with express shot instantly applying buildups

Crippling Headshot: No longer has a 3s cooldown

Crippling Headshot: Debuff duration reduced from 10s to 8s

Armor Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component)

Crushing Fists: Fixed always giving 25% more damage against objectives

Healing Nova: Now a T3 item

Healing Nova: Base heal increased from 260 to 325

Healing Nova: Heal now scales with Boons rather than Spirit Power (7 per Boon)

Healing Nova: Now grants +8 Spirit Power

Healing Nova: Cooldown reduced from 70s to 60s

Counterspell: Duration increased from 0.8s to 1s

Spellbreaker: Fixed it affecting Lady Geist's Soul Exchange

Siphon Bullets: Cooldown increased from 0.7s to 0.8s

Siphon Bullets: Fixed various bugs with stat stealing and Capacitor/Debuff Remover

Superior Cooldown: Cooldown Reduction reduced from 26% to 25%

Tankbuster: Fixed various bugs when multiple abilities hit on the same frame

Decay: Damage no longer procs item effects (like Affliction)

Lightning Scroll: Fixed bugs when used with Refresher

Boundless Spirit: Spirit % bonus increased from +10% to +13%

Vortex Web: Adjusted cast arc to be more similar to other grenades

Mercurial Magnum: Fixed an interaction bug with Split Shot

Abrams: Health growth per boon reduced from 81 to 78

Abrams: Infernal Resilience Damage Regenerated increased from 10% to 12%

Abrams: Infernal Resilience T3 increased from 5% to 6%

Abrams: Various network related fixed for Shoulder Charge

Abrams: Shoulder Charge wall stun from 0.85s to 0.6s

Abrams: Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun

Abrams: Shoulder Charge T3 changed to -18s Cooldown

Abrams: Seismic Impact cooldown increased from 160s to 170s

Bebop: Hyperbeam cooldown reduced from 130s to 110s

Bebop: Fixed some issues with lag compensation and Hook

Calico: Ammo increased from 9 to 10

Calico: Ava self slow on damage duration increased from 1.5s to 2s

Calico: Ava self slow on damage increased from -50% to -65%

Calico: Ava duration reduced from 15s to 14s

Calico: Ava T1 duration reduced from +20s to +14s

Calico: Ava recent damage window increased from 5s to 6s

Calico: Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)

Grey Talon: Spirit Snare radius increased from 6.2 to 6.5

Grey Talon: Guided Owl duration increased from 14s to 16s

Grey Talon: Guided Owl cooldown decreased from 127s to 125s

Grey Talon: Guided Owl T2 cooldown improved from -47s to -50s

Holliday: Fixed some issues with lag compensation and Lasso

Holliday: Spirit Lasso cooldown increased from 100s to 105s

Holliday: Spirit Lasso T3 improved from -30s Cooldown to -35s

Infernus: Afterburn headshot buildup rate improved by 10%

McGinnis: Fixed Turret bugs when thrown at the Patron Throne

Mo & Krill: Base gun damage increased from 2.6 to 2.7

Mo & Krill: Scorn spirit scaling increased from 0.39 to 0.42

Mo & Krill: Combo cooldown increased from 75s to 80s

Pocket: Flying Cloak spirit damage scaling increased from 1.04 to 1.3

Seven: Fixed Health Regen being 3 instead of 1.5

Seven: Power Surge spirit scaling increased from 0.148 to 0.16

Seven: Storm Cloud DPS reduced from 120 to 115

Seven: Storm Cloud T3 reduced from +75 to +70

Seven: Storm Cloud spirit scaling increased from 0.65 to 0.7

Seven: Storm Cloud cooldown increased from 148s to 155s

Shiv: Alt Fire base damage reduced by 15%

Shiv: Rage per weapon damage reduced by 10%

Sinclair: Vexing Bolt radius increased from 3m to 3.5m

Sinclair: Vexing Bolt radius fixed to scale with radius increase now

Sinclair: Spectral Assistant T2 duration increased from +5s to +7s

Sinclair: Rabbit Hex cooldown reduced from 35s to 30s

Viscous: Goo Ball duration reduced from 10s to 9s

Warden: Bullet damage per boon reduced from 0.74 to 0.6

Warden: Last Stand interrupt cooldown increased from 20s to 30s

Wraith: Telekinesis duration reduced from 3s to 2.75s