Patch Notes

11-21-2025 Update

Published December 04, 2025 by Forum. This is a short summary with a link to the official post.

Source: forums.playdeadlock.com Open official post

[ General ]

Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.

They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.

Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.

Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%

Very small tweaks to the secure/deny lag calculation to improve it

Increased trooper range to be considered in range for souls to drop from 35m to 45m

Medic troopers no longer have a passive healing pulse ability

Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.

Starting souls count increased from 400 to 600

Trooper bounty values increased by 10%

Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16

Reworked the position of your player camera and various details that affect visibility around your hero

Neutrals bounty increased by 10%

Neutrals HP increased by +15%

Small neutrals damage +15%

Small neutral camps respawn time 180s to 120s

Medium neutrals spirit resist from 30% to 40%

Medium neutrals damage increased by 25%

Hard neutrals spirit resist increased from 35% to 50%

Hard neutrals damage increased by 30%

Sinner's Sacrifice: Return damage increased from 60 to 80

Minimum unsecured gold to drop increased from 100 to 150

Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)

Reduced all AP damage upgrades by 10%

Base gun damage and gun damage growth increased by 10% (excluding Paige)

Headshot multiplier reduced from 1.8x to 1.65x

Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent

Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent

Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent

Added a UI highlight to 4800 reward row of the investment bonuses

Initial wall jump now costs 0.25 stamina

Stamina regen rate reduced by 5% (5s to 5.25s)

After 35 minutes all troopers gain +50% HP.

Guardians HP increased from 3500 to 4250 HP

Walker HP increased by 40%

Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)

Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)

Walker stomp cooldown reduced from 10s to 6s

Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP

Walker fireballs radius from 5m to 6m

Walker fireballs debuff now lingers for 4s

Walker fireballs now reduce bullet and spirit resistance by 10%

Walker area in mid lane adjusted

Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's

Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match

Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match

Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.

Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"

Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp

Mid Boss base health increased from 13000 to 14000

Mid Boss health growth per minute increased from 200 to 230

Team that kills Mid Boss gets +2 permanent buffs for each player

Dropping / Throwing the Urn now causes Parry to go on CD

Soul Urn no longer grants +1 AP to the person dropping it off

Soul Urn now provides 4 Permanent Buffs to the person dropping it off

Added two levels at 47k and 49k to let you get all ability upgrades

Jump Pad stun window increased from 0.6s to 0.9s

When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed

Subsequent CC reduction increased from 7%/21% to 8/24%

Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen

Gun Buff ammo increased from 20->60% to 35->70%

Gun Buff now reloads your ammo on pickup

Casting Buff spirit power increased from 15>40 to 15->65

Casting Buff cooldown reduction rescaled from 12->25% to 12->20%

Movement Buff stamina from 1->4 to 2->4

Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.

Fixed a bug where troopers could clip into the world while running up stairs and over obstacles

[ Items ]

Cooldown Reduction Changes:

Enchanter's Emblem: Cooldown Reduction reduced from +7% to +5%

Compress Cooldown: Cooldown Reduction reduced from +22% to +18%

Superior Cooldown: Cooldown Reduction reduced from +25% to +20%

Transcendent Cooldown: Cooldown Reduction reduced from +30% to +25%

Spellslinger: Cooldown Reduction reduced from +12% to +6%

Spiritual Overflow: Cooldown Reduction reduced from +20% to +12%

Echo Shard: No longer grants +5% Cooldown Reduction

Scourge: Cooldown Reduction reduced from +6% to +4%

Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%

Headshot Booster: Cooldown increased from 8 to 9

High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)

Split Shot: Cooldown increased from 14s to 32s

Mystic Shot: Proc damage reduced from 45 to 40

Mystic Shot: Spirit power scaling increased from 0.75 to 0.8

Opening Rounds: Spirit Power increased from +7 to +8

Blood Tribute: Debuff Resistance reduced from +50% to +40%

Cultist Sacrifice: Now provides Weapon Damage instead of Fire Rate

Toxic Bullets duration increased from 3s to 4s

Express Shot: Weapon Damage now scales with boons (+2)

Express Shot: Weapon Damage reduced from 185% to 170%

Express Shot: Secondary Fire Weapon Damage now scales with boons (+1)

Express Shot: Secondary Fire Weapon Damage reduced from 75% to 45%

Express Shot: Ammo consumed increased from 30% to 40%

Weighted Shots: Weapon Damage increased from +30% to +35%

Warp Stone: Bullet Resist reduced from 35% to 30%

Escalating Resilience: Bonus Health reduced from 125 to 100

Tesla Bullets: Shock damage reduced from 40 to 33

Tesla Bullets: Shock damage spirit power growth increased from 0.14 to 0.19

Capacitor: Shock damage reduced from 50 to 43

Capacitor: Shock damage spirit power growth increased from 0.14 to 0.19

Capacitor: No longer dispels buffs (moved to Curse)

Capacitor: Cooldown reduced from 60s to 50s

Capacitor: Slow duration reduced from 5s to 4s (75%->0%)

Capacitor: Slow debuff now prevents stamina usage and silences movement abilities

Shadow Weave: Reveal distance reduced from 20m to 18m

Shadow Weave: Full invisibility distance reduced from 50m to 30m

Lucky Shot: Damage reduced from 125% to 110%

Glass Cannon: Max Health reduced from -10% to -13%

Crippling Headshot: Healing Reduction increased from -30% to -35%

Spiritual Overflow: Fire Rate increased from +30% to +35%

Spellslinger: Fire Rate per stack increased from 10% to 12%

Silencer: Spirit Resist increased from 14% to 15%

Reactive Barrier: Cooldown increased from 26s to 40s

Reactive Barrier: Duration reduced from 12s to 10s

Spirit Shielding: Cooldown increased from 35s to 45s

Spirit Shielding: Damage threshold increased from 175 to 225

Spirit Shielding: Duration reduced from 8s to 7s

Weapon Shielding: Cooldown increased from 35s to 45s

Weapon Shielding: Duration reduced from 8s to 7s

Majestic Leap: Cooldown increased from 32s to 34s

Cheat Death: Removes all non-stun debuffs on proc

Inhibitor: Healing Reduction increased from -35% to -40%

Spellbreaker: Cooldown reduced from 10s to 9s

Bullet Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%

Mystic Vulnerability: Duration increased from 6s to 7s

Spirit Sap: Cooldown reduced from 35s to 25s (matches Focus Lens)

Decay: Healing Reduction increased from -40% to -45%

Silence Wave: No longer upgrades from Spirit Sap

Silence Wave: No longer reduces Spirit Resistance or Spirit Power

Silence Wave: Now deals 100 Impact Damage (0.3 spirit power growth)

Spirit Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)

Focus Lens: Now builds from Spirit Sap

Focus Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s

Focus Lens: Fire Rate reduced from +16 to +13

Curse: Now dispels buffs

Curse: Cooldown increased from 45s to 55s

Curse: Weapon Damage reduced from 20% to 15%

Echo Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)

Scourge: Max Health damage per second increased from 3.25% to 3.5%

Scourge: Cooldown reduced from 38s to 35s

[ Heroes ]

Abrams: Shoulder Charge cooldown reduced from 37s to 33s

Abrams: Shoulder Charge T3 reduced from -22s Cooldown to -18s

Abrams: Seismic Impact T3 duration increased from 3s to 4s

Bebop: Health growth reduced from 54 to 46

Bebop: Exploding Uppercut cooldown increased from 19s to 22s

Bebop: Exploding Uppercut spirit scaling increased from 0.49 to 0.6

Bebop: Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.

Bebop: Hyperbeam DPS reduced from 190 to 160

Bebop: Hyperbeam T2 increased from +90 to +120

Billy: Rising Ram T2 increased from +25% Weapon Damage to +35%

Billy: Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%

Calico: Clip size increased from 10 to 12

Calico: Reload time increased from 2.5s to 2.6s

Calico: Gloom Bombs cooldown increased from 12s to 14s

Calico: Return To Shadows T3 Damage Amp reduced from +24% to +18%

Calico: Return To Shadows T3 duration increased from 5s to 6s

Doorman: Base regen from 2 to 1

Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.

Doorman: Call Bell explosion damage reduced from 60 to 55

Doorman: Call Bell T2 explosion damage reduced from +50 to +45

Doorman: Call Bell impact damage spirit scaling increased from 0.7 to 1.0

Drifter: Rend cooldown reduced from 15s to 13s

Drifter: Base regen increased from 2.5 to 3.5

Dynamo: Base regen increased from 2 to 2.5

Dynamo: Kinetic Pulse range increased from 15m to 20m

Dynamo: Kinetic Pulse cooldown reduced from 26s to 22s

Holliday: Base regen reduced from 2.0 to 1.0

Holliday: Base bullet growth reduced from 1.23 to 1.04

Holliday: Base damage reduced from 22 to 18

Holliday: Bounce Pad damage reduced from 80 to 60

Holliday: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing

Infernus: Afterburn buildup is now 10% slower on body shots

Infernus: Napalm T3 damage amp reduced from +20% to +17%

Ivy: Kudzu Bomb damage reduced from 50 to 40

Ivy: Kudzu Bomb spirit scaling increased from 0.56 to 0.65

Ivy: Stone Form cooldown reduced from 42s to 37s

Ivy: Watcher’s Covenant bullet lifesteal increased from 10% to 15%

Ivy: Air Drop damage penalty for ally you are carrying reduced from -50% to -30%

Ivy: Air Drop cast range increased from 12m to 14m

Kelvin: Bullet Velocity reduced from 254 to 160

Kelvin: Frost Grenade base damage reduced from 74 to 60

Kelvin: Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"

Kelvin: Frozen Shelter duration reduced from 5.5s to 5s

Lash: Grapple cooldown reduced from 42s to 35s

Lash: Flog heal vs heroes increased from 50% to 60%

Lash: Flog damage increased from 60 to 65

Lash: Flog cooldown reduced from 26s to 24

Lash: Flog T2 increased from -14s to -12s

Lash: Death Slam cooldown reduced from 155s to 145s

Lady Geist: Soul Exchange T3 radius increased from 15m to 25m

Mina: Sanguine Retreat cooldown increased from 30s to 32s

Mina: Sanguine Retreat no longer resets air jump and dash limits

Mina: Love Bites cooldown increased from 7s to 8s

Mina: Love Bites T3 from -1 Stamina to -2

McGinnis: Mini Turrets health per boon increased from 10 to 13

McGinnis: Spectral Wall speed increased by 10%

Mirage: Fire Scarabs Max Health steal increased from 37 to 45

Mirage: Traveler can now target friendly objectives

Mirage: Traveler cooldown reduced from 160s to 145s

Mirage: Traveler T1 now also reduces cooldown by 25s

Mo & Krill: Health Regen reduced from 3 to 1

Paige: Bullet damage growth reduced from 0.66 to 0.52

Paige: Defend and Fight! barrier reduced from 200 to 150

Paige: Defend and Fight! duration reduced from 7s to 5s

Paige: Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)

Paige: Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier

Paige: Defend and Fight! T2 now also grants +2s Duration

Paradox: Base regen reduced from 2.0 to 1.0

Paradox: Bullet damage growth reduced from 0.27 to 0.22

Paradox: Base health reduced from 700 to 650

Paradox: Health per boon reduced from 47 to 45

Paradox: Pulse Grenade damage reduced from 40 to 35

Paradox: Pulse Grenade spirit scaling increased from 0.43 to 0.55

Paradox: Fixed a bug where you could airdash further then expected with Kinetic Carbine

Pocket: Base regen reduced from 2 to 1

Pocket: Flying Cloak damage reduced from 85 to 70

Pocket: Flying Cloak T2 increased from +75 to +85

Seven: Lightning Ball radius increased from 3.5m to 4.25m

Seven: Crit reduction increased from 25% to 35%

Shiv: Alt fire knockback reduced by 10%

Shiv: Alt fire ammo cost increased from 2 to 3

Shiv: Killing Blow Rage Damage Bonus reduced from 17% to 15%

Shiv: Killing Blow T2 Rage Damage bonus reduced from 8% to 6%

Shiv: Killing Blow Rage state now causes your alt fire knockback to push you a little further

Shiv: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)

Sinclair: Health reduced from 700 to 650

Sinclair: Regen reduced from 3 to 2

Sinclair: Spectral Assistant total swaps allowed increased from 1 to 2

Sinclair: Audience Participation cooldown reduced from 50% to 40%

Viscous: Splatter cooldown increased from 21s to 30s

Viscous: Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"

Viscous: Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"

Viscous: Splatter T3 now also increases spirit scaling by 0.4

Viscous: The Cube duration reduced from 4s to 3s

Viscous: The Cube regen increased from 30 to 40

Viscous: The Cube T2 now also increases duration by +1s

Vyper: Health per boon increased from 33 to 35

Warden: Bullet damage increased from 16.2 to 16.6

Warden: Bullet damage growth increased from 0.44 to 0.48

Warden: Health regen reduced from 3 to 2

Warden: Alchemical Flask radius reduced from 6.5m to 5.5m

Warden: Alchemical Flask T2 now also grants +1m

Wraith: Card Trick base damage increased from 55 to 60

Wraith: Project Mind cooldown reduced from 48s to 42s

Yamato: Base regen reduced from 2.0 to 1.0

Yamato: Power Slash low charge damage from 40% to 30%

Yamato: Power Slash medium charge damage from 60% to 50%

Yamato: Crimson Slash cooldown increased from 11.5s to 15s

Yamato: Crimson Slash T3 increased from -5.75s Cooldown to -9s- Gun base damage reduced by 5% (not growth)

Medic Pack missing health % reduced from 10% to 8%

Stamina regen returned from 5.25s to 5s

Neutrals bounty increased by 5%

Warden: Bullet damage growth per boon reduced from 0.53 to 0.47

Drifter: Base health reduced from 750 to 675- Fixed a bug with falloff calculation that was often causing guns to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this.- Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%

Guardians HP increased from 4250 to 5500

Guardians armor decay peak at 12m instead of 10m

Fixed Base Guardians HP not matching Lane Guardians (were 1000 less)

Hero base health increased by 50

Trophy Collector: Souls per minute reduced from 30 to 22

Trophy Collector: Health per stack reduced from 25 to 20

Focus Lens: Cooldown increased from 25s to 32s (Spirit Sap now matches this too)- Medic Pack now heal amounts increased by 2x

Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)

Medic Pack regen applied over 2s instead of 1s

Medic Pack ally search radius from 30 to 35

Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.

Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)

Focus Lens: Cooldown increased from 32s to 38s

Focus Lens: Duration reduced from 4.25s to 4s- Neutrals HP increases by 0.5% per minute

Neutrals damage increases by 0.5% per minute

Neutrals base damage reduced by 30%

Hard neutrals now take +20% more melee damage

Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)

Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping)

Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP

Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m

Getting shot now slows your move speed by 10% for 0.7s

When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates

Fix for FOV "pop" in Vindicta's Assassination

Billy: Blasted no longer works against Sinner's Sacrifice

Billy: Blasted Max Health melee spirit scaling reduced from 0.78 to 0.7

Billy: Chain Gang will now break slightly faster when target is out of LOS

Billy: Chain Gang can no longer be broken by mantling

Drifter: Base bullet damage reduced from 22.25 to 19.5

Dynamo: Kinetic Pulse range spirit scaling reduced from 0.256 to 0.2

Infernus: Base bullet damage reduced from 6.2 to 5.5

Infernus: Bullet falloff range from 20-58 to 18-55

Infernus: Afterburn now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.

Shiv: Rage now builds 8% slower

Wraith: Card Trick spirit scaling reduced from 1.2 to 1.0

Wraith: Card Toss T2 reduced from +40 Damage to +35

Fleetfoot: Speed duration reduced from 6s to 5s

Express Shot: No longer has a no shooting for 3s requirement

Express Shot: Now has a 8s cooldown

Express Shot: Primary fire damage reduced from 170% to 125%

Express Shot: Secondary fire damage reduced from 45% to 35%

Express Shot: Ammo drain reduced from 40% to 30%

Return Fire: Bullet damage returned increased from 50% to 60%

Focus Lens: Cooldown increased from 38s to 45s