\[ General ]
Can now jump during slide
Dash jump grants a very brief period with increased air control (30% for 0.25s)
Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
Shrines attack no longer hits heroes under the shrine
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
Guardians bounty increased from 1000 to 1500
Walkers bounty increased from 3500 to 4000
Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
Base Guardians bounty from 750 to 1000
Shrines bounty increased from 0 to 2000
Mid Boss base bounty increased from 2000 to 3000
Mid Boss base HP increased from 11900 to 13000
Mid Boss global announcement health threshold reduced from 70% to 50%
Mid Boss now has 35% Debuff Resistance
Rejuv drop duration reduced from 7s to 6s
Rejuv duration no longer refreshes when hitting a crystal later
Minimap now indicates if the Urn is a favored, neutral or unfavored
Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)
\[ Items ]
Added new T1 Spirit Item: Golden Goose Egg
Extended Magazine: Weapon Damage increased from +6% to +8%
High-Velocity Rounds: No longer grants +5% Fire Rate
High-Velocity Rounds: Now grants +8% Weapon Damage
High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
Long Range: Fall-off Range increased from +4% to +8%
Active Reload: You can now reload while already full when carrying this item
Opening Rounds: Spirit Power increased from +8 to +10
Opening Rounds: Weapon Damage increased from +40% to +45%
Swift Striker: Fire Rate increased from 18% to 20%
Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0
Split Shot: Cooldown reduced from 32s to 24s
Split Shot: Now supports custom count and angles per hero
Split Shot: Enabled for Celeste (3 at 70 degrees)
Backstabber: Renamed to Stalker
Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities
Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%
Weakening Headshot: Bonus health increased from +50 to +60
Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%
Ballistic Enchantment: Range reduced from 30% to 25%
Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%
Hunter's Aura: Solo hero multiplier reduced from 3x to 2x
Hunter's Aura: Bullet Resist Reduction increased from -8% to -10%
Hunter's Aura: Fire Rate Reduction increased from -11% to -14%
Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
Weighted Shots: No longer grants +16% Spirit Resist
Weighted Shots: Now grants -0.5m Move Speed
Weighted Shots: No longer grants -30% Bullet Velocity
Weighted Shots: Debuff Resist increased from 16% to 18%
Weighted Shots: Weapon Damage increased from 35% to 40%
Weighted Shots: Stamina Reduction reduced from -20% to -14%
Express Shot: Ammo consumed changed from -30% to 2 Ammo
Blood Tribute: No longer has healing reduction
Blood Tribute: Self damage increased from 40 to 50
Spirit Rend: Cooldown reduced from 2.2s to 2s
Spirit Rend: Spirit Lifesteal increased from 8% to 12%
Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities
Frenzy: Base Fire Rate increased from 8% to 10%
Frenzy: Base Spirit Resist increased from 10% to 15%
Frenzy: Conditional Fire Rate reduced from 28% to 25%
Frenzy: Conditional Spirit Resist reduced from 30% to 20%
Spiritual Overflow: Spirit Power increased from 30 to 40
Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction
Extra Health: Increased from 185 to 210
Enduring Speed: Fixed slow resistance interaction with dash slows
Restorative Locket: Range increased from 30m to 35m
Restorative Locket: Max stamina regen increased from 3 to 4
Restorative Locket: Now always restores at least 1 stamina
Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
Return Fire: Bullet Damage Returned reduced from 60% to 50%
Weapon Shielding: Damage threshold increased from 150 to 250
Weapon Shielding: Cooldown reduced from 45s to 35s
Bullet Resilience: Low Health threshold increased from 40% to 50%
Bullet Resilience: Low Health resistance reduced from 22% to 15%
Spirit Resilience: Low Health threshold increased from 40% to 50%
Spirit Resilience: Low Health resistance reduced from 22% to 15%
Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon
Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
Majestic Leap: Barrier increased from 140 to 200
Trophy Collector: Souls per minute increased from 22 to 25
Dispel Magic: Cooldown reduced from 50s to 40s
Fortitude: Time to regen reduced from 13s to 10s
Spellbreaker: High instant damage reduction reduced from -75% to -65%
Diviner's Kevlar: Cooldown reduced from 64s to 40s
Inhibitor: Damage Penalty reduced from -35% to -30%
Inhibitor: Weapon Damage bonus increased from +22% to +25%
Cheat Death: No longer reduces movement speed by -2m during the death immunity phase
Colossus: Active now grants you an additional +30% Melee Damage
Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Mystic Regeneration: Health bonus increased from +40 to +50
Mystic Regeneration: Duration increased from 5s to 6s
Rusted Barrel: Cooldown reduced from 20s to 16s
Arcane Surge: Spirit Power increased from +15 to +20
Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Slowing Hex: Projectile speed increased from 53m/s to 80m/s
Slowing Hex: Cooldown reduced from 30s to 27s
Suppressor: Debuff duration increased from 4s to 5s
Spirit Sap: Spirit Power loss increased from -24 to -30
Spirit Sap: Cooldown reduced from 32s to 18s
Decay: Healing Reduction increased from -45% to -50%
Silence Wave: Damage spirit scaling increased from 0.6 to 1.0
Silence Wave: Cooldown reduced from 35s to 30s
Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
Radiant Regeneration: Health bonus increased from +65 to +90
Radiant Regeneration: Duration increased from 5s to 6s
Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%
Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25
Torment Pulse: No longer hits sleeping enemies to avoid waking them up
Disarming Hex: Cooldown reduced from 20s to 16s
Magic Carpet: Duration increased from 8s to 12s
Magic Carpet: Bonus health increased from 75 to 125
Ethereal Shift: Cooldown reduced from 45s to 35s
Cursed Relic: Damage penalty increased from -8% to -10%
Vortex Web: Now has a unit target option where it will vacuum enemies around that target
\[ Heroes ]
Abrams: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
Abrams: Siphon Life DPS reduced from 29 to 22
Abrams: Siphon Life range reduced from 10m to 7.5m
Abrams: Siphon Life is now circular rather than just in front of him
Abrams: Siphon Life range no longer increases with Spirit Power
Abrams: Siphon Life visual range FX fixed to show larger than default radius values
Abrams: Siphon Life Lifesteal against heroes increased from 66% to 80%
Abrams: Siphon Life Lifesteal against non-heroes increased from 33% to 40%
Abrams: Siphon Life DPS spirit scaling increased from 0.5 to 0.6
Abrams: Siphon Life T1 increased from -19s to -20s
Abrams: Siphon Life T3 now also increases radius by +3.5m
Abrams: Siphon Life T3 DPS reduced from 20 to 18
Abrams: Shoulder Charge damage reduced from 37 to 30
Abrams: Shoulder Charge wall stun duration reduced from 0.6s to 0.3s
Abrams: Should Charge spirit scaling reduced from 1.9 to 1.4
Abrams: Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
Abrams: Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s
Abrams: Shoulder Charge T3 cooldown increased from -18s to -20s
Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
Abrams: Infernal Resilience T2 increased from +150 Health to +200
Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance
Abrams: Seismic Impact is a little faster to target the location when rising
Abrams: Seismic Impact damage increase from 75 to 100
Abrams: Seismic Impact now allows you to use items during it
Abrams: Seismic Impact radius reduced from 10.5m to 9m
Abrams: Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
Abrams: Seismic Impact T3 now also increases radius by 6m
Apollo: Fixed Riposte not leaving the ground when started on the ground
Apollo: Riposte no longer triggers from trooper or neutral damage
Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed
Apollo: Flawless Advance now gets interrupted by stun and sleep
Apollo: Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
Apollo: Itani Lo Sahn's hit width no longer scales with radius increases
Bebop: Hook can now be canceled
Billy: Bashdown radius reduced from 4.5m to 4m
Billy: Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
Billy: Bashdown T3 now also reduces charge time by 2s
Billy: Rising Ram damage reduced from 55 to 40
Billy: Rising Ram damage spirit scaling increased from 1.7 to 1.9
Billy: Rising Ram cooldown reduced by 50% on impact
Billy: Rising Ram charge duration reduced from 0.51s to 0.3s
Billy: Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
Billy: Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
Billy: Rising Ram T3 increased from 6.5% Max Health to 8%
Billy: Blasted spirit scaling reduced from 0.8 to 0.6
Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
Billy: Blasted passive no longer reduces enemy fire rate by -14%
Billy: Blasted tooltip simplified
Billy: Blasted T3 now also increases spirit scaling by +0.6
Billy: Chain Gang radius reduced from 13m to 12m
Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist
Billy: Chain Gang cooldown increased from 125s to 150s
Billy: Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
Billy: Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
Billy: Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
Billy: Chain Gang T3 no longer grants +90 damage
Billy: Chain Gang T3 now also increases the radius by +5m
Calico: Bullets no longer have gravity
Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
Calico: Gloom Bombs changed so the first grenade always lands in the middle
Calico: Gloom Bombs projectile sticky radius increased from 10 to 15
Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s
Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes
Calico: Leaping Slash can now dash vertically, even while on the ground
Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
Calico: Leaping Slash radius reduced from 4.5m to 4m
Calico: Ava can no longer manipulate movement if meleeing while midair
Calico: Ava now uses healthbar modifier style for duration
Calico: Ava fixed camera not being centered around Ava
Calico: Ava melee attack delay reduced from 0.4s to 0.0s
Calico: Ava melee attack cooldown increased from 0.75 to 0.85
Calico: Ava melee attack now goes the way you are looking
Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
Calico: Ava cooldown reduced from 45s to 30s
Calico: Ava duration reduced from 16s to 15s
Calico: Ava T1 duration increased from +14s to 15s
Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
Calico: Return To Shadows now allows for some vertical flight movement during channel
Calico: Return To Shadows now has new channel bar
Calico: Return to Shadows T2 reduced from 67.5 Damage to 65
Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
Celeste: Gravity reduced from -20% to -28% (less gravity)
Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
Celeste: Shining Wonder bounce range reduced from 17m to 15m
Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s
Doorman: Gun now pierces through targets at 50% reduced damage
Doorman: Call Bell time between charges increased from 4s to 6s
Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
Doorman: Call Bell explosion damage increased from 55 to 85
Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
Doorman: Call Bell T1 increased from +2m to +2.5m
Doorman: Call Bell T2 no longer has Impact Damage
Doorman: Call Bell T2 Explosion Damage increased from 40 to 75
Doorman: Call Bell T2 now increases spirit scaling by +0.6
Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorman: Doorway now has a timer icon above the ability
Doorman: Doorway T1 duration increased from +10s to +15s
Doorman: Doorway T2 barrier duration increased from 8s to 12s
Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)
Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)
Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m
Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Doorman: Hotel Guest cast range increased from 6m to 7m
Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast
Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return
Doorman: Hotel Guest now supports instant cast settings
Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
Doorman: Hotel Guest cost of stay damage reduced from 150 to 75
Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125
Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
Drifter: Rend damage range reduced from 18m to 16m
Drifter: Rend cooldown increased from 13s to 16s
Drifter: Rend damage spirit scaling increased from 1.4 to 1.8
Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
Drifter: Rend T1 bonus damage increased from +32 to +40
Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Drifter: Stalker's Mark duration reduced from 6s to 5s
Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
Drifter: Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Drifter: Eternal Night now makes the targets be considered as isolated
Drifter: Eternal Night Sprint reduced from +3m to +2m
Drifter: Eternal Night no longer has 7 spirit damage proc
Drifter: Eternal Night cooldown increased from 120s to 125s
Drifter: Eternal Night duration reduced from 7s to 6.5s
Drifter: Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
Drifter: Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
Drifter: Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Dynamo: Bullet damage increased from 12.2+0.44 to 12.6+0.5
Dynamo: Kinetic Pulse cooldown increased from 22s to 26s
Dynamo: Kinetic Pulse damage increased from 90 to 115
Dynamo: Kinetic Pulse range reduced from 20m to 16m
Dynamo: Kinetic Pulse range no longer increases with spirit scaling
Dynamo: Kinetic Pulse spirit scaling increased from 1.7 to 2.1
Dynamo: Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
Dynamo: Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
Dynamo: Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
Dynamo: Quantum Entanglement no longer grants +26% Fire Rate
Dynamo: Quantum Entanglement no longer reloads ammo
Dynamo: Quantum Entanglement base ability now restores 1 stamina
Dynamo: Quantum Entanglement ally distance increased from 10m to 13m
Dynamo: Quantum Entanglement range increased from 9m to 10m
Dynamo: Quantum Entanglement T1 increased from +4m Range to +6m
Dynamo: Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"
Dynamo: Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
Dynamo: Rejuvenating Aurora cooldown increased from 45s to 48s
Dynamo: Rejuvenating Aurora now has a 1s linger on allies
Dynamo: Rejuvenating Aurora now lets you jump while using it
Dynamo: Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
Dynamo: Rejuvenating Aurora T2 cooldown from -14s to -20s
Dynamo: Rejuvenating Aurora T2 now also increases duration by 1s
Dynamo: Singularity no longer does 1.5% Max Health DPS
Dynamo: Singularity DPS increased from 40 to 75
Dynamo: Singularity DPS spirit scaling increased from 0.19 to 0.28
Dynamo: Singularity T3 increased from 4% Max Health DPS to 5.5%
Graves: Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
Graves: Grasping Hands Immobilize duration reduced from 1.5s to 1.25s
Graves: Grasping Hands cooldown reduced from 38s to 34s
Graves: Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
Graves: Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
Haze: Spirit per boon reduced from 1.1 to 0.5
Haze: Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
Haze: Sleep Dagger Wake Up delay no longer increases with spirit scaling
Haze: Sleep Dagger cooldown increased from 26s to 30s
Haze: Sleep Dagger Sleep duration reduced from 3s to 2.75s
Haze: Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
Haze: Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
Haze: Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Haze: Smoke Bomb cooldown increased from 30s to 33s
Haze: Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08
Haze: Smoke Bomb no longer has base +2m Invis Sprint Speed
Haze: Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
Haze: Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
Haze: Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
Haze: Fixation reduced from +0.2 Weapon Damage per stack to +0.18
Haze: Fixation T1 spirit scaling increased from 0.37 to 0.8
Haze: Fixation T1 reduced from +50 Spirit Damage to +40
Haze: Fixation T3 increased from +0.12 Weapon Damage to +0.14
Haze: Bullet Dance Fire Rate bonus reduced from 30% to 20%
Haze: Bullet Dance base ability now has 60% Evasion
Haze: Bullet Dance duration spirit scaling increased from 0.06 to 0.08
Haze: Bullet Dance Bonus Bullet Damage reduced from 10 to 7
Haze: Bullet Dance T1 increased from +4 Bullet Damage to +7
Haze: Bullet Dance T2 now also increases Fire Rate by +10%
Haze: Bullet Dance T3 no longer adds 60% Bullet Evasion
Haze: Bullet Dance T3 now also fires at an additional target
Infernus: Napalm damage reduced from 46 to 40
Infernus: Napalm damage spirit scaling increased from 0.3 to 0.6
Infernus: Napalm amplified damage taken reduced from 20% to 16%
Infernus: Napalm T2 lifesteal increased from 10% to 15%
Infernus: Flame Dash DPS spirit scaling increased from 0.8 to 1.0
Infernus: Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
Infernus: Flame Dash T2 DPS reduced from +27 to +20
Infernus: Flame Dash T2 DPS now also increases trail duration by 1s
Infernus: Flame Dash T3 no longer reduces cooldown by 15s
Infernus: Flame Dash T3 now also grants +1 Charge
Infernus: Flame Dash T3 time between charges reduced from 20s to 14s
Infernus: Melee can now buildup afterburn (20% for light melee, 35% for heavy)
Infernus: Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
Infernus: Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
Infernus: Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Infernus: Concussive Combustion cast now causes camera to move back a bit
Infernus: Concussive Combustion delay increased from 3s to 3.25s
Infernus: Concussive Combustion radius reduced from 13m to 12m
Infernus: Concussive Combustion cooldown increased from 140s to 165s
Infernus: Concussive Combustion damage reduced from 150 to 125
Infernus: Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
Infernus: Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
Infernus: Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Ivy: Now has -10% Gravity
Ivy: Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
Ivy: Kudzu Bomb renamed to Entangling Thorns
Ivy: Entangling Thorns Recharge Time reduced from 8s to 5s
Ivy: Entangling Thorns spirit scaling reduced from 0.65 to 0.55
Ivy: Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
Ivy: Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
Ivy: Watcher's Covenant renamed to Kudzu Connection
Ivy: Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18
Ivy: Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
Ivy: Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
Ivy: Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
Ivy: Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"
Ivy: Stone Form cooldown increased from 37s to 40s
Ivy: Stone Form damage spirit scaling reduced from 1.5 to 0.8
Ivy: Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal"
Ivy: Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
Ivy: Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
Ivy: Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
Ivy: Air Drop spirit damage scaling reduced from 2.3 to 1.0
Ivy: Air Drop Cooldown reduced from 100s to 65s
Ivy: Air Drop duration increased from 16s to 21s
Ivy: Air Drop base/max speed increased from 11/18m to 10/22m
Ivy: Air Drop bomb radius increased from 14m to 20m
Ivy: Air Drop buff duration reduced from 12s to 8s
Ivy: Air Drop ally cast range increased from 14m to 18m
Ivy: Air Drop now grants you and your ally +20% Outgoing Damage after dropping
Ivy: Air Drop bomb no longer has a fast explode expanding behavior
Ivy: Air Drop bomb no longer causes a knockup
Ivy: Air Drop bomb no longer slows on explode by default
Ivy: Air Drop bomb no longer provides barrier by default
Ivy: Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
Ivy: Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
Ivy: Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
Kelvin: Frost Grenade now impacts on Ice Path
Kelvin: Frost Grenade radius reduced from 6.5m to 6m
Kelvin: Frost Grenade cooldown increased from 20s to 30s
Kelvin: Frost Grenade now comes with 2 charges
Kelvin: Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
Kelvin: Frost Grenade no longer has -40% Stamina regen reduction
Kelvin: Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30"
Kelvin: Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
Kelvin: Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
Kelvin: Ice Path is now cancelled on Ability Button Press instead of Space
Kelvin: Ice Path cooldown increased from 46s to 50s
Kelvin: Ice Path incline/decline speed increased
Kelvin: Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
Kelvin: Ice Path T2 increased from -17s Cooldown to -20s
Kelvin: Ice Path T3 now grants you +35% Spirit Power while on Ice Path