[ General ]
Base health per boon reduced by 7
Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Reduced bullet damage growth by 5% for the following heroes: Victor
Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Walkers Bullet Resistance increased from 15% to 25%
Medic Trooper missing health percent heal reduced from 14% to 12%
Medic Trooper fixed regen growth per minute reduced from 3 to 2
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
Fixed Alt Fire scaling for Yamato and Viscous not working recently
\[ Items ]
Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Active Reload: Fire Rate increased from +22% to +25%
Opening Rounds: Weapon Damage reduced from +45% to +30%
Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)
Opening Rounds: Spirit Power reduced from +10 to +7
Split Shot: Max Stacks reduced from 6 to 5
Split Shot: Weapon Damage per stack reduced from 10% to 8%
Split Shot: Cooldown increased from 24s to 27s
Shadow Weave: Moved from T4 to T3
Shadow Weave: Out of Combat Regen reduced from 10 to 5
Shadow Weave: Duration reduced from 18s to 10s
Shadow Weave: Ambush duration reduced from 8s to 5s
Shadow Weave: Cooldown increased from 32s to 45s
Shadow Weave: Spot Radius increased from 18m to 20m
Shadow Weave: Ambush Spirit Power reduced from 35 to 20
Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
Shadow Weave: Ambush Melee damage reduced from 25% to 20%
Alchemical Fire: Spirit Power increased from +8 to +10
Heroic Aura: Cooldown reduced from 25s to 22s
Heroic Aura: Bullet Resistance aura increased from 15% to 17%
Blood Tribute: Now has an innate 8% Debuff Resistance
Blood Tribute: Active Debuff Resist reduced from 40% to 35%
Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
Spiritual Overflow: Now provides +15% Ability Duration
Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal
Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
Frenzy: No longer grants +15% Base Spirit Resistance
Frenzy: No longer grants +0.75m Base Move Speed
Frenzy: Now grants +160 Health
Frenzy: Base Fire Rate increased from 10% to 15%
Frenzy: Low HP Move Speed increased from 2.5 to 4
Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
Frenzy: Low HP Fire Rate increased from +25% to +40%
Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
Restorative Locket: Heal per stack reduced from 20 to 16
Return Fire: Bullet Resistance increased from 8% to 10%
Return Fire: Bullet Damage Returned increased from 60% to 65%
Reactive Barrier: No longer restores 1 stamina on trigger
Reactive Barrier: No longer grants +6% Spirit Resist
Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
Reactive Barrier: Cooldown increased from 40s to 55s
Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
Trophy Collector: Moved from T3 Item to T2
Trophy Collector: Souls per stack reduced from 25 to 18
Trophy Collector: Out of Combat regen reduced from 4 to 2
Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%
Trophy Collector: No longer gives +20 Health per stack
Dispel Magic: Spirit Resistance reduced from 16% to 10%
Veil Walker: Now upgrades from Sprint Boots (includes it's stats)
Veil Walker: Bonus Health Reduced from +175 to +125
Bullet Resilience: Now grants +3 Out of Combat Regen
Spirit Resilience: Now grants +3 Out of Combat Regen
Counterspell: Cooldown increased from 20s to 23s
Counterspell: Bonus health reduced from +75 to +50
Rescue Beam: Cast range increased from 32m to 35m
Colossus: No longer grants +300 Bonus Health
Colossus: Base Health increased from +15% to +25%
Leech: Bonus Health increased from 120 to 160 (the sum of the two components)
Inhibitor: Weapon Damage reduced from 25% to 10%
Suppressor: No longer grants +50 Bonus Health
Suppressor: Now grants +8% Bullet Resistance
Cold Front: Damage Height increased from 3.5m to 5m
Spirit Snatch: Spirit Power Steal increased from 15 to 20
Arctic Blast: Damage Height increased from 3.5m to 5m
Scourge: No longer grants -4% Cooldown Reduction
Scourge: Now grants +15% Debuff Resistance
Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06
Lifesteal Adjustments:
Active Reload: Lifesteal reduced from 18% to 14%
Bullet Lifesteal: Lifesteal reduced from 16% to 13%
Spirit Lifesteal: Lifesteal reduced from 16% to 13%
Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%
Spirit Rend: Lifesteal reduced from 12% to 10%
Fury Trance: Lifesteal reduced from 18% to 14%
Infuser: Lifesteal reduced from 16% to 13%
Infuser: Active Lifesteal reduced from 80% to 70%
Leech: Lifesteal reduced from 30% to 25%
Vampiric Burst: Lifesteal reduced from 16% to 13%
Vampiric Burst: Lifesteal reduced from 80% to 70%
Mystic Reverb: Lifesteal reduced from 10% to 8%
Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%
Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
Lady Geist: Life Drain heal reduced from 80% to 75%
Abrams: Siphon Life heal reduced from 80/40% to 70/35%
\[ Heroes ]
Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Apollo: Disengaging Sigil base damage reduced from 100 to 85
Billy: Rising Ram T3 now also reduces cooldown by 10s
Celeste: Bullet cycle time reduced from 0.65 to 0.58
Celeste: Shining Wonder radius increased from 14m to 15.5m
Celeste: Shining Wonder damage increased from 120 to 135
Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)
Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%
Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
Dynamo: Quantum Entanglement cooldown increased from 19s to 20s
Haze: Restored being able to slide while using Bullet Dance
Haze: Bullet Dance range increased from 15m to 16m
Haze: Bullet Dance now has 30% evasion in the base ability
Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Holliday: Fixed Rising Ram interrupting Lasso
Holliday: Spirit Lasso T1 increased from +68 Damage to +80
Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s
Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
Infernus: Flame Dash DPS now does half damage to objective
McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
McGinnis: Medicinal Specter duration increased from 6s to 6.5s
Mina: Nox Nostra DPS reduced by 6%
Mirage: Base health regen reduced from 2 to 1.5
Mirage: Fire Scarabs duration reduced from 8s to 7s
Mo & Krill: Burrow move speed increased from +4 to +5
Paige: Stamina increased from 2 to 3
Paige: Dash speed reduced to slow bucket
Paige: Plot Armor cooldown reduced from 30s to 28s
Paige: Bookwyrm recharge timer reduced from 8s to 7s
Paradox: Kinetic Carbine cooldown reduced from 30s to 28s
Paradox: Time Wall T2 weapon damage increased from +30% to +35%
Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged
Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
Pocket: Affliction cooldown reduced from 150s to 140s
Rem: Fixed a bug with Naptime that allowed you to attack while casting it
Rem: Pillow Toss recharge timer reduced from 10s to 9s
Shiv: Alt fire knockback reduced by 10%
Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13
Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Silver: Slam Fire Current Health As Damage reduced from 4% to 3%
Venator: Gutshot damage scaling reduced from 0.8 to 0.7
Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8
Victor: Aura of Suffering T2 increased from +28 Max DPS to +34
Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s
Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Viscous: Fixed various locations where Splatter didn't bounce properly
Vyper: Lethal Venom cooldown increased from 24s to 28s
Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s
Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
Vyper: Fixed Armor Piercing Rounds doing damage through Petrify
\[ Street Brawl ]
Unstable Concoction reduces the players respawn time by 50%
Seraphim Wings damage reduced while in air reduced from 60% to 40%
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Mystic Expansion Radius bonus reduced from +20% to +16%
Greater Expansion Radius bonus reduced from +30% to +25%
Enhanced Escalating Exposure: Max Stacks from +8 to +6
Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets