[ General ]
Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
Trooper resistance near base reduced from 50% to 40%
Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
Melee damage growth per boon reduced by 5%
Express Shot: Weapon Damage increased from 125% to 150%
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